For the final day of the Steam announcements Valve presents what everyone expected, a controller. So what makes this any different than lets say an Xbox 360 or Playstation controller?
Well Valve has a few things to say:
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.
Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.
This new monster controller will boast features such as
- dual track pads
- haptic feedback
- front and read touch screens
- 16 buttons
- shared configurations
- open and customizable
And here are a few possible questions and answers provided by Valve:
We’re done with our announcements, and we promise to switch gears now and talk specifics over here in our Steam Universe community group. Also we’ll talk soon about the design process and how we’ve arrived at our current prototype. (We’ll post detailed specs next week for our living room SteamOS prototype, too.)We look forward to working together with you to design the future of Steam in the living room.
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